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1 Missing daily quests

 These gave some structure to the games 'day', they were also a valuable source for certain materials.

2 EQ EXp Quest

Great idea, implemented well, without devaluing the EQ Exp gained by other players previously.

3 Bots

I honestly cannot see any difference whatsoever, I saw 2 toons tie up the entire 'Starfish' areas, leaving the only option to manually kill mobs for quest/farm

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15 hours ago, Smee said:

1 Missing daily quests

 These gave some structure to the games 'day', they were also a valuable source for certain materials.

2 EQ EXp Quest

Great idea, implemented well, without devaluing the EQ Exp gained by other players previously.

3 Bots

I honestly cannot see any difference whatsoever, I saw 2 toons tie up the entire 'Starfish' areas, leaving the only option to manually kill mobs for quest/farm

Hi, I don't quite understand what 3.6 has to do with it :)

1. This was disabled in the global update, we see the activity of each function and unfortunately this function was not required.

3. You will not notice it as it has changed only by 20% so it is difficult to notice.

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